Game
Game
Valkron Online is an old-school MMORPG centred on faction war, party combat, PvP, PvE and gear you actually wear. The systems below are the ones confirmed in the current project.
Faction warfare
Aetherion and Grimkhan share one world. Your side decides your allies and your enemies. A faction PvP zone is available in the current development build. Colony Zone is the map where that fighting is shown.
Combat
Combat is built around a party in which four classes do different jobs. Core combat is available. Solo power does not replace composition on bosses or in organised PvP.
PvP
PvP is treated as a faction zone in the world, not as a separate lobby queue. That zone exists in the current build. Player counts are not published.
PvE
Monsters, bosses and world events exist in the current build. PvE is a field where the party uses its roles. A separate boss codex has not been published yet.
Party play
Parties and grouping are available. A chat capture shows general, party, clan and whisper channels. That does not describe the full depth of a clan system. The channels themselves are in the development build.
Equipment and upgrades
Inventory, equipped gear and item details are available. Mage armour shows distinct tiers. An upgrade path and boss loot are part of progression. Rates and material lists are not published.
Economy
Items and drops are part of the current build. A shared economy and trade across platforms sit inside the intended design. They are not presented as a shipped marketplace.
Persistent world
The Windows development build connects to live development servers. The world is treated as a multiplayer place that continues between sessions. Uninterrupted service is not promised. The servers are a development environment.
Equipment and upgrades
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Tier II
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Tier III
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Tier IV
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Tier V